The Thing From The Future - Canada 150 edition
Start date: 1 January, 2015
End date: 31 December, 2017
Situation Lab recently published an award-winning card game called The Thing From The Future. The game helps players imagine and tell specific stories about possible futures 10, 20, 50 (or more) years from now – and the cultural artifacts that could exist then, depending on how change unfolds.
The game has been gradually gaining popularity and renown with players around the world, and has received national and international media coverage, as well as being used in settings ranging from Toronto Maker Festival, to the MIT Media Lab, to the United Nations Development Programme's annual strategy meeting.
We are working on creating a special bilingual edition (Canadian French/English), in an easy-to-use, DIY kit for communities and schools so that people all over Canada can playfully imagine, and then share with others, possible futures, both in the leadup to and throughout the 150th celebrations.
Nature of the Project Reach
The Thing From The Future / La Chose du Futur - Canada 150 edition is a card deck and physical gameplay kit designed for availability and physical distribution at scale. The more hands we can get the game into, the better - thus it is a community- (even individual meeting- or room-) level contribution, that potentially applies to occasions and locations all over Canada. A single card deck can be used for a small group of four, or an entire classroom, or more - thus the distribution strategy can be highly flexible.
1. To make engagement with possible (including aspirational) futures more common, and more playful, among Canadians of all geographies, backgrounds and age groups.
2. To increase Canadians' foresight awareness and futures literacy as a by-product of gameplay.
3. To create a ready-to-use tool, suitable for incorporation into just about any community or classroom event about Canada's futures, during the 150th, and well beyond.
The project could benefit from (and offer benefits to) distribution partners, especially at events run by other Alliance members but incorporating opportunities to play the game. In the leadup to and throughout 2017 one could reasonably anticipate a great many community and school level occasions at which people may be invited to imagine possible futures at the local, national and international levels. The Thing From The Future 150th play-kit is designed as a tool to support such conversations (ranging from open-ended exploration to more normative, community-driven design discussions) that event organisers in any of those contexts could use right out of the box. For instance, planning is already on foot for a workshop at the annual conference of the Canadian Museums Association for April 2017.
- Reach: National
- Theme(s): Arts & Culture, Business & Entrepreneurship, Development & Housing, Education & Research, Environment, Government, Health, International, Law, Advocay & Politics, Other, Religion, Social Services, Sports & Recreation, Youth
- Region(s): National
- Website: http://situationlab.org/projects/the-thing-from-the-future/